Halls of Torment Cleric Tips

IMO the base blessings you want to get for the cleric before any run are movement spd, attack speed, regeneration & block (since its calculated before defense). Everything else after that just helps make your cleric runs easier Again, this is all in my honest opinion.

Tips for Playing Cleric Class

IMO the base blessings you want to get for the cleric before any run are movement spd, attack speed, regeneration & block (since it’s calculated before defense). Everything else after that just helps make your cleric runs easier… Again, this is all in my honest opinion.

Gear wise I always run my cleric with Jade Amulet, Wind Crown, Quickhand Gloves, Plate Armor, Runner Shoes & Iron Ring / Guiding Star Ring (roughly +10% move & atk spd for some characters)

  • Get to your 1st scroll so you can get your first 2ndary atk ASAP.
  • Lightning strike will help thin/cull the mobs as they get bigger so go for # increase& atk spd.
  • Holy Aura go for dmg, atk spd & if able any debuffs it may offer
  • Needles, situational but if they mobs are getting too close for comfort ya & feel ya need more damage then why not
  • I try to get his Regen up to 2hp a sec & his main attack damage up as much as possible and covering roughly a 45-60 degree area
  • By default the cleric attacks 2x per atk but if you get his atk spd up enough he’ll be doing 3x & it’ll almost seem as if he’s constantly non-stop attacking
  • With this set up unless i get careless/lazy I’ve no problems with any of the 3 stages.

Additional Tips

  • Main attack cannot crit, so rather dodge all crit talents.
  • Radiant aura goes nicly with it, as it starts with 0 crit bonus.
  • Unlike other chars you dont often try to hit as much stuff as possible, too big of a cone+range on your main attack and aiming where the enemies are plenty can result in not killing anything.

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